I created these ancient pots during my internship at Doublemoose, as part of my final university course at the University of Skövde and for the upcoming game, Abyssus.
These 16 detailed pots were efficiently textured using trimsheets, ensuring a consistent in-game style with a shared texture map. I made the pots destructible in Unreal Engine by splitting them into smaller parts using Blender's cell fracture tool.
For the pots' textures, I created a custom clay texture in Substance Painter. They were then textured using an ID-map workflow to align with the techniques employed by the Abyssus team.
I'd also like to extend special thanks to Albin for providing the amazing environments used as backgrounds. https://www.artstation.com/abigfoot